ОПИСАНИЕ
Xamarin advanced binding and memory management. Part 1 “iOS”
1) iOS Binding, under the hood (communication managed code<->unmanaged code)
2) Memory management cooperation of Garbage Collector and Cocoa reference counting system
Speaker: Aleksander Bondarenko, Xamarin developer
Interactively prototyping UI with playgrounds and storybooks
1) What is prototyping, why it is important in iOS apps development
2) Playgrounds. Tips & tricks
3) Storybooks. Unit tests for your UI components
Speaker: Andrey Moskvin, Senior Software Engineer